Tencent Games ‘Arena Of Valor’ To Feature In Asian Games 2018
Tencent Games’ ‘Arena of Valor’, one of the most popular and addictive
MOBA games (multiplayer online battle arena), will be featured in the upcoming
2018 Asian Games. The Asian esports Federation (AeSF) and the Olympic Council
of Asia (“OCA”) announced its selection of a total of six games that have been
included for the multi-sport event in Jakarta
later this year, including other popular games like Pro Evolution Soccer,
League of Legends, Hearthstone, Starcraft II and Clash Royale. The 2018 edition of Asian Games will include
esports titles for the first time, although they will be demonstration events
and will not be included in the overall medals tally.
A
total of 45 nations will participate in the regional qualifiers of the esports
category, out of which eight teams will be selected for the main rounds to be
played in late August. Esports has been confirmed as a full medal event from
the 2022 Hangzhou Asian Games. Each participating country’s National Olympic
Committee (NOC) will have the authority to pick their esports roster for the
meet.
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Arena of Valor is a multiplayer online battle arena, a
video game subgenre that has boomed in popularity due to the industry’s growing
esports scene. Since its launch in China in 2015, Arena of Valor has
experienced immense growth and now boasts of more than 200 million monthly
active players, making it one of the most popular mobile games in the world.
It
has been the highest grossing smartphone game in China ’s iOS Top Grossing Chart with
healthy metrics, double-digit growth in DAUs and strong growth in revenues on
year-on-year basis. Tencent Games is also looking to conduct local esports
tournaments for Arena of Valor in India .
According
to a recent report by Morgan Stanley ‘eSports: Game On’ eSports
is on track to be a $1.5 billion industry by 2020 as it emulates the business
models of major league sports, complete with sponsorships, advertising, media
rights, ticket sales and merchandise.
Excluding
game publisher revenues, the category is on track to increase about 32% a year
over the next couple of years, reaching $1.5 billion by 2020 according to a
NewZoo ‘2018 Global Esports Market Report’. The global esports audience will
reach 380 million this year, made up of 165 million Esports Enthusiasts and 215
million Occasional Viewers.
New Delhi, June 04, 2018
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